Is Elder Scrolls Online Free To Play

Bethesda Softworks announced this morning that the Elder Scrolls Online, the company's first foray into the world of massively multiplayer online gaming, is dropping its subscription fee and going free-to-play*.

(* Edit: As several readers point out in the comments, ESO won't be 100% free-to-play: New players will still have to make a one-time purchase of the software up front. But if you're already playing, you won't have to spend another dime starting on March 17 --regular updates and new gameplay will be offered to all players free of charge. The game will be supported by a premium membership service as well as selling stuff like DLC and 'convenience and customization items' à la carte.)

We totally saw this coming.

Before Elder Scrolls Online went live on April 4th of last year, I got into a email discussion with several of my Forbes Games colleagues about how the game was in trouble from day one. The problem, as we saw it, is that there was no way the company could sustain a subscription-only service; gamers would just not be willing to pay.

First, they had to buy the software. The Elder Scrolls Online 'Standard Edition' cost $59.99, but it didn't give access to everything in the game; if users wanted to play as an Imperial, they had to buy the 'Imperial Version' for $99.99. Then they had to pay a subscription --each version came with 30 days of game time included, but after that, players were on the hook for a fee of $14.99 a month.

That's $224.88 to play the standard version of the game for twelve months, and $264.88 for the Imperial Version. There's not many gamers willing to shell that kind of money out --and the few who would are probably already deeply committed to another MMO, like World of Warcraft.

Scrolls

The consensus among my Forbes Games colleagues was that developer ZeniMax Online Studios and publisher Bethesda Softworks were going to drop the paywall as soon as they'd wrung as much cash from hardcore Elder Scrolls fans as they could.

Elder Scrolls Online Going Free To Play

So I asked them all to answer a question: On what date will Elder Scrolls Online announce it's giving up on its subscription model and going free to pay?

Collectively, they nailed it. On average, the six members of the Forbes Games team who contributed to the pool thought that Elder Scrolls Online would throw in the towel after just 284 days, or a little over 9 months from launch. That means our group predicted the announcement would come on Tuesday, January 13. We missed it by only a week.

  • The Free Play Event is now complete! Purchase The Elder Scrolls Online Standard Edition or The Elder Scrolls Online: Elsweyr now to continue your adventures in Tamriel! We've detected you do not have JavaScript enabled.
  • The help article linked below can help if you are having issues with gaining access for the free to play event. What do I do if I can't access the Free Play event after creating my account? The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios.

The Elder Scrolls Online Free Play Event begins now for PC/Mac and PlayStation®4 and March 22 for Xbox One. It concludes for all platforms on March 27. Announcements Free Play all.Event. More Announcements News Introducing the New Moon Crown Crate!

Individually, we were all very close, too. Here are our guesses:

  • November 11th, 2014 Jason Evangelho
  • December 1st, 2014  Paul Tassi
  • January 4th, 2015   David Thier
  • January 5th, 2015   David Ewalt
  • March 1st, 2015    Erik Kain
  • April 1st, 2015    Alex Knapp

Yeah, I know it's a little suspicious that I won my own contest, but I think what's really telling about this is how close we all were: Even the biggest 'misses' were only off by 10 weeks in either direction.

Elder Scrolls Online Free Download Full Game

Alternately, if you measure our predictions to the date the game actually goes free to play (March 17 for PC, with Xbox and PlayStation to follow in June), not the date the move was announced, then Alex Knapp edges out Erik Kain by a single day --and our collective guess was still only off by 9 weeks, or 63 days.

The bottom line, though, isn't how smart my colleagues are. It's how obvious it was that ESO was never going to stay pay-to-play, and how video game consumers should think twice before paying big bucks to get into a new game at launch. I wonder how many of the folks who've paid nearly $300 for ESO now wish they'd waited a year --just like all the people who have pre-ordered console games that turned out to suck.

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Elder Scrolls Online Free Trial

Bethesda Softworks announced this morning that the Elder Scrolls Online, the company's first foray into the world of massively multiplayer online gaming, is dropping its subscription fee and going free-to-play*.

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(* Edit: As several readers point out in the comments, ESO won't be 100% free-to-play: New players will still have to make a one-time purchase of the software up front. But if you're already playing, you won't have to spend another dime starting on March 17 --regular updates and new gameplay will be offered to all players free of charge. The game will be supported by a premium membership service as well as selling stuff like DLC and 'convenience and customization items' à la carte.)

We totally saw this coming.

Before Elder Scrolls Online went live on April 4th of last year, I got into a email discussion with several of my Forbes Games colleagues about how the game was in trouble from day one. The problem, as we saw it, is that there was no way the company could sustain a subscription-only service; gamers would just not be willing to pay.

First, they had to buy the software. The Elder Scrolls Online 'Standard Edition' cost $59.99, but it didn't give access to everything in the game; if users wanted to play as an Imperial, they had to buy the 'Imperial Version' for $99.99. Then they had to pay a subscription --each version came with 30 days of game time included, but after that, players were on the hook for a fee of $14.99 a month.

That's $224.88 to play the standard version of the game for twelve months, and $264.88 for the Imperial Version. There's not many gamers willing to shell that kind of money out --and the few who would are probably already deeply committed to another MMO, like Activision Blizzard's World of Warcraft.

Is Elder Scrolls Online Free To Play

The consensus among my Forbes Games colleagues was that developer ZeniMax Online Studios and publisher Bethesda Softworks were going to drop the paywall as soon as they'd wrung as much cash from hardcore Elder Scrolls fans as they could.

So I asked them all to answer a question: On what date will Elder Scrolls Online announce it's giving up on its subscription model and going free to pay?

Elder Scrolls Online Free To Play Reddit

Collectively, they nailed it. On average, the six members of the Forbes Games team who contributed to the pool thought that Elder Scrolls Online would throw in the towel after just 284 days, or a little over 9 months from launch. That means our group predicted the announcement would come on Tuesday, January 13. We missed it by only a week.

Online

Individually, we were all very close, too. Here are our guesses:

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  • November 11th, 2014 Jason Evangelho
  • December 1st, 2014 Paul Tassi
  • January 4th, 2015 David Thier
  • January 5th, 2015 David Ewalt
  • March 1st, 2015 Erik Kain
  • April 1st, 2015 Alex Knapp

Yeah, I know it's a little suspicious that I won my own contest, but I think what's really telling about this is how close we all were: Even the biggest 'misses' were only off by 10 weeks in either direction.

Alternately, if you measure our predictions to the date the game actually goes free to play (March 17 for PC, with Xbox and PlayStation to follow in June), not the date the move was announced, then Alex Knapp edges out Erik Kain by a single day --and our collective guess was still only off by 9 weeks, or 63 days.

The bottom line, though, isn't how smart my colleagues are. It's how obvious it was that ESO was never going to stay pay-to-play, and how video game consumers should think twice before paying big bucks to get into a new game at launch. I wonder how many of the folks who've paid nearly $300 for ESO now wish they'd waited a year --just like all the people who have pre-ordered console games that turned out to suck.