Burnout Legends Gameplay
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Though Criterion and EA are launching the newest console version of the Burnout franchise this week as well in Burnout Revenge, the first PSP outing of the series isn't a port of Revenge but rather a 'best of' of the series' past. Taking most of its gameplay elements from the excellent Burnout 3: Takedown and mixing in elements of the original Burnout and its sequel, Burnout 2: Point of Impact, Burnout Legends looks to offer a fresh experience for those who haven't played the series' previous titles while giving gamers a reason to pick up both Burnout Legends and Revenge.Burnout Legends Review. Burnout Legends is awesome, possibly the best arcade racing game out for the PSP at the moment. The game play is great with Crash Mode back and World Tour better than ever before on Burnout 3.The graphics are awesome with barely noticeable graphical (more). Sep 13, 2005 The Burnout series goes portable with Burnout Legends for the PSP. You can play through redesigned tracks from the earlier Burnout games in nine different game modes, including Crash mode. Burnout Legends Criterion Burnout Legends Choose a car and test your skills on new tracks around the world. Get points for high speed crashes and be rewarded for creating massive pileups. Game Features Pursuit Mode 8 dangerous gameplay modes, including crash, road rage and pursuit Learn More Gameplay Modes. Burnout Legends gives new meaning to Road Rage with all new cars, scores of unlockable surprises and nine updated classic gameplay modes, from Crash and Burning Lap to Pursuit and Eliminator. Summary: Inflict carnage and destruction as you tear through the best from the Burnout series made exclusively for handheld gaming. Race the legends, take on an Eliminator Challenge, or track down offenders in your high-performance cop car to unlock classic and new Burnout vehicles.
Mix It Up
As mentioned, Burnout Legends relies heavily on the gameplay and driving style of Burnout 3: Takedown. The battling Takedown-based driving of BO3 makes up the core driving experience, Aftertouch and all, though the game features cars, tracks and even modes from the first two games in the series. For instance, Pursuit is back from Burnout 2 as are the cop cars that you'll unlock for beating them. Fans of the Cop Car from Burnout 2 will be pleased to know that there are not one but six black-and-white vehicles, including an F1-based cop car. Sirens never sounded as good as they do at 200 mph.
The mix of tracks, vehicles and modes from the original three games for the most part does well in putting a fresh coat of paint on what is largely Burnout 3: Takedown. We're fans of many of the tracks in Burnout 2, like Airport Terminal 1 & 2 and Big Surf Shores for example, so seeing those in Legends is great. These tracks work very well in adapting to Burnout 3's fast-as-lightning and violent-as-hell driving style as well, which is perfect. It's almost as if they were designed for Takedowns one game before that element was added to the series.
The Harbour Town course from the original Burnout doesn't fair so well, however. While the tracks from Burnout 2 and 3 were designed with the intent of flying around banks at high speeds without punishing you for keeping your foot on the gas at all times, Harbour Town is much less forgiving. We're not strictly complaining about the course's short and sharp 90-degree turns (what are brakes?), but rather a few other sections that seem to punish us for driving like the series has taught us to. For example, there's one straightaway that leads to the top of a hill, and if you're in the wrong place you'll literally go flying over a very short wall in the middle of the road and off the track. An even worse section is a railing that leads either into or out of a tunnel (depending upon which way you're racing). This railing looks to be smoothly curved, though racing along it to avoid traffic will actually cause you to crash.
Simply put, Harbour Town should not be in Burnout Legends. Sure, it's great that Criterion wanted to add a bit of the original Burnout into the mix, but there are two evident problems with this: Firstly, as mentioned, the racing style and track design is simply counter-intuitive to what we've come to expect from the series and essentially punishes you for racing as such. Secondly, the track doesn't look nearly as good as anything else in the game. Again, the track feels oddly out of place and probably should have either been left out altogether or at least tweaked.
Lost in Translation
As the Burnout series has always pushed consoles as much as Criterion could flex them, and with great results indeed, it was to be expected that Burnout Legends wouldn't be a 100% perfect rendition of its console brethren. Sure, the feel of the game is certainly there and it's a great title, but there were a few concessions taken to get the series portable.
For instance, races consist of only four Burners (including the player) rather than six, as on the consoles. While races still feel fairly intense, it makes races, and especially Eliminator races, that much easier to place in. Having to only finish a single Eliminator lap in order to place is more than a bit easy. In a race at least you need to put in three good laps to place, but even then you only need to beat one of the other races in order to advance. Granted, having only four racers is somewhat of a hardware limitation, though it's still a tad disappointing.
The game also suffers slightly from the PSP's lower resolution. With a game as fast as a Burnout title, and Legends can be just as fast as its console kin, being able to see everything off in the distance is of utmost importance. Criterion has made the smart decision to bloom the headlights and brake lights of other vehicles so they're easy to make out in the distance. The resolution problem actually comes into play with the tracks themselves. It can be hard to distinguish which direction a turn is heading until it's right up on you, so replaying the tracks a bunch of times to memorize their layout is important. Of course, if you've played the Burnout series through and through for hundreds of hours like any self-respecting gamer should have then this isn't a problem, though even for veterans such as ourselves the back section of Airport Terminal 1 & 2 can be a bitch on the PSP.
Aside from that, the series is largely intact. There are a few other minor things that don't detract from the fun at all, like the non-player cars in Crash not deforming (just a simple cracked window texture swap), but again none of it detracts from the overall gaming experience.
And as a whole Burnout Legends is as large a game as any of the console variants. It's maybe a tad shorter than some of the other games in the series, but it's a reasonably lengthy racing experience and certainly one playing through, even for longtime veterans of the series.
ISOs » PSP » B » Burnout Legends (USA)
PSP / PSP ISOs
Genre: ActionDriving/RacingRating: ESRB: E10+, PEGI: 3+, CERO: B, OFLC: M, ESRB: E
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The Burnout series goes portable with Burnout Legends for the PSP. You can play through redesigned tracks from the earlier Burnout games in nine different game modes, including Crash mode and Pursuit mode. Burnout Legends also contains new unlockable cars and content. You can challenge up to four other players to battle wirelessly in a single game or an entire customizable championship.
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