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This Arduino UNO R3 is designed with easy of use in mind. The MicroUSB interface port is compatible with the same MicroUSB cables used with many mobile phones and tablets.
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Specification:
- Microcontroller: ATmega328P (datasheet)
- USB Serial Bridge: CH340G (drivers)
- Operating voltage: 5V
- Input voltage (recommended): 7-12V
- Input voltage (limits): 6-20V
- Digital I/O pins: 14 (of which 6 provide PWM output)
- Analog input pins: 6
- DC current per I/O Pin: 40 mA
- DC current for 3.3V Pin: 50 mA
- Flash memory: 32 KB of which 0.5 KB used by bootloader
- SRAM: 2 KB
- EEPROM: 1 KB
- Clock speed: 16 MHz
Arduino UNO boards feature a built-in USB/Serial bridge chip. On this particular variant, the bridge chip is the CH340G. For the CH340 USB/Serial chips, there are drivers available for many operating systems (UNIX, Mac OS X, or Windows). These can be found through the link above.
When you first plug the Arduino UNO into a USB port of your computer, a red power light (LED) will turn on. Almost immediately after, a red user LED will usually start to blink quickly. This happens because the processor is pre-loaded with the BLINK program, which we will discuss further below.
If you do not yet have the Arduino IDE installed, you can download it from Arduino.cc and if you would like additional introductory information for working in the Arduino ecosystem, we suggest checking out the instructions for the HackerBoxes Starter Workshop.
Plug the UNO to your computer using a MicroUSB cable. Launch the Arduino IDE software.
In the IDE menu, select 'Arduino UNO' in under tools>board. Also, select the appropriate USB port in the IDE under tools>port (likely a name with 'wchusb' in it).
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Finally, load up a piece of example code:
File->Examples->Basics->Blink
This is actually the code that was preloaded onto the UNO and should be running right now to blink the red user LED. Program the BLINK code into the UNO by clicking the UPLOAD button (the arrow icon) just above the displayed code. Watch below the code for the status info: 'compiling' and then 'uploading'. Eventually, the IDE should indicate 'Uploading Complete' and your LED should start blinking again - possibly at a slightly different rate.
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Once you are able to download the original BLINK code and verify the change in the LED speed. Take a close look at the code. You can see that the program turns the LED on, waits 1000 milliseconds (one second), turns the LED off, waits another second, and then does it all again - forever. Modify the code by changing both of the 'delay(1000)' statements to 'delay(100)'. This modification will cause the LED to blink ten times faster, right?
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Load the modified code into the UNO and your LED should be blinking faster. If so, congratulations! You have just hacked your first piece of embedded code. Once your fast-blink version is loaded and running, why not see if you can you change the code again to cause the LED to blink fast twice and then wait a couple of seconds before repeating? Give it a try! How about some other patterns? Once you succeed at visualizing a desired outcome, coding it, and observing it to work as planned, you have taken an enormous step toward becoming an embedded programmer and hardware hacker.